#include "layer/addSourceOver.hlsl"
#include "layer/averageSourceOver.hlsl"
#include "layer/colorBurnSourceOver.hlsl"
#include "layer/colorDodgeSourceOver.hlsl"
#include "layer/colorSourceOver.hlsl"
#include "layer/darkenSourceOver.hlsl"
#include "layer/differenceSourceOver.hlsl"
#include "layer/exclusionSourceOver.hlsl"
#include "layer/glowSourceOver.hlsl"
#include "layer/hardLightSourceOver.hlsl"
#include "layer/hardMixSourceOver.hlsl"
#include "layer/hueSourceOver.hlsl"
#include "layer/lightenSourceOver.hlsl"
#include "layer/linearBurnSourceOver.hlsl"
#include "layer/linearDodgeSourceOver.hlsl"
#include "layer/linearLightSourceOver.hlsl"
#include "layer/luminositySourceOver.hlsl"
#include "layer/multiplySourceOver.hlsl"
#include "layer/negationSourceOver.hlsl"
#include "layer/overlaySourceOver.hlsl"
#include "layer/phoenixSourceOver.hlsl"
#include "layer/pinLightSourceOver.hlsl"
#include "layer/reflectSourceOver.hlsl"
#include "layer/saturationSourceOver.hlsl"
#include "layer/screenSourceOver.hlsl"
#include "layer/softLightSourceOver.hlsl"
#include "layer/subtractSourceOver.hlsl"
#include "layer/vividLightSourceOver.hlsl"
